Super NES Technical Specifications
1999 Video Game Buyer's Guide
- CPU: Custom 65C816 at 3.58 MHz
- RAM: 128 KB
- Maximum colors on screen: 256
- Maximum sprites: 128, 32 per scanline
- Sound channels: 8 ADPCM
- Sound memory: 64 KB
Additional specifications
- Central Processing Unit (CPU): 16-bit (main brain of the system)
- Work RAM for CPU: 128 kilobytes (CPU temporary storage)
- Picture Processing Unit (PPU): 16-bit (generates all graphics)
- Video RAM for PPU: 64 kilobytes (temporary storage for the PPU)
- Maximum colors on one screen: 256
- Total colors available: 32,768
- Maximum screen resolution: 512 x 448 pixels
- Maximum sprites per screen: 128
- Maximum sprites per line: 32
- Maximum sprite size: 64 x 64 pixels
- Minimum sprite size: 8 x 8 pixels
- Scrolling: horizontal, vertical, diagonal
- Audio Processing Unit (APU): 8-bit, producing 16-bit sound
- Pulse Code Modulator (PCM): 16-bit, converting game data into sound
- Number of sound channels: 8
- Clock speed: 3.58, 2.68 and 1.79 MHz
- Software RAM: yes
- AC adapter input: 120 V AC, 60 Hz, 17 W
- AC adapter output: 10 V DC, 850 mA
Bibliography
- Nintendo Power, Hardware Technical Article, March 1991, volume 22, page 63.
- Nintendo Power, Future gaming with the Super Nintendo Entertainment System, July 1991, volume 26, pages 48-49.